The Diagram had a 3 stages : -
1. IDEA
- Idea which is starts of any
- animation process.
- from daily lives
- from our experience
2.storyboarding
Storyboarding process to determine what the animation will look like.
show the key visual elements at various points in the animation
there are 3 types :-
- thumbnail skecthes
- rough pass
- clean up
3.voice recording
- it usually involves sound effects, actor’s voice and music
- Music is more than just filling a gap, but it also reflects emotion and supporting the action.
- soundtrack will be mixed together
4.time division and planning
- Artist will use model sheet as a guidelines for animator
- Director will plan time and record in the dope sheet.
- to make the process smooth.
- to syncrhonize sound and animation
5.modelling
- the animation are drawn or modeled in two or three dimensions.
- ussually using on Autodesk 3ds max or Autocad.
- the drawing or model are not detail yet.
6. Materials
- materials applied to define their surface appearance
- Materials specify properties like shininess, transparency, translucency, reflectivity, texture, and of course, color.
- Proper materials allow viewers to identify objects such as glass, fabric and water.
7. lighting and effect
- lighting is important for creating realism and an appealing image
- Lighting allows us to control the appearance of shadows and highlights.
- Visual effects can be added as required, including glows, fire effects, fog, and lens flares.
8. Animation
- all of the stuff are put in the animation.
- ussually using adobe flash.
- this animation will use the direction of storyboard and the planning.
9. simulation
- to increease the realistic of the model.
- allow us to achieve realistic fluid, cloth, and hair effects.
- other than that we can make the accidents shot more realistic.
10. Renderings
- rendering is the process of generating an image from a model,materials, lighting, and effects
- Rendering takes all of our work thus far and calculates the individual pixels for each frame.
- this is the final process for production
11. editing and compositing
- change the sequence of shots or trim the shot durations of a given animation.
- synchronize the visuals with a voiceover or to improve the timing of an animation.
- balance the pace the information being delivered to keep viewers interested without moving too fast and overwhelming them.
12. publish
- the uncompressed video out of editing/compositing and converts this video to the intended format for delivery.
- publish to dvd, internet, or cinema.