Sunday, February 28, 2010

Assignment 2

3d animation process

The Diagram had a 3 stages : -



















1. IDEA

  • Idea which is starts of any
  • animation process.
  • from daily lives
  • from our experience

2.storyboarding

Storyboarding process to determine what the animation will look like.
show the key visual elements at various points in the animation

there are 3 types :-

  • thumbnail skecthes
  • rough pass
  • clean up

3.voice recording

  • it usually involves sound effects, actor’s voice and music
  • Music is more than just filling a gap, but it also reflects emotion and supporting the action.
  • soundtrack will be mixed together

4.time division and planning

  • Artist will use model sheet as a guidelines for animator
  • Director will plan time and record in the dope sheet.
  • to make the process smooth.
  • to syncrhonize sound and animation


5.modelling

  • the animation are drawn or modeled in two or three dimensions.
  • ussually using on Autodesk 3ds max or Autocad.
  • the drawing or model are not detail yet.

6. Materials

  • materials applied to define their surface appearance
  • Materials specify properties like shininess, transparency, translucency, reflectivity, texture, and of course, color.
  • Proper materials allow viewers to identify objects such as glass, fabric and water.

7. lighting and effect

  • lighting is important for creating realism and an appealing image
  • Lighting allows us to control the appearance of shadows and highlights.
  • Visual effects can be added as required, including glows, fire effects, fog, and lens flares.


8. Animation

  • all of the stuff are put in the animation.
  • ussually using adobe flash.
  • this animation will use the direction of storyboard and the planning.

9. simulation

  • to increease the realistic of the model.
  • allow us to achieve realistic fluid, cloth, and hair effects.
  • other than that we can make the accidents shot more realistic.


10. Renderings

  • rendering is the process of generating an image from a model,materials, lighting, and effects
  • Rendering takes all of our work thus far and calculates the individual pixels for each frame.
  • this is the final process for production

11. editing and compositing

  • change the sequence of shots or trim the shot durations of a given animation.
  • synchronize the visuals with a voiceover or to improve the timing of an animation.
  • balance the pace the information being delivered to keep viewers interested without moving too fast and overwhelming them.


12. publish

  • the uncompressed video out of editing/compositing and converts this video to the intended format for delivery.
  • publish to dvd, internet, or cinema.

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